Archive for Endgames

Chekhover’s Study

White has three pawns for the exchange, but black Rook is threatening to win one of the kingside pawns, after which white position will become difficult. There is an exceptional possibility to secure a draw, try to find this idea.

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V.Chekhover, 1947
White to play and draw

Edit on 8th April: There is a cunning idea to save the kingside pawns, but white has to depart with his Bishop! Nevertheless, pawns will be forming hermetic fortress and black has to concede to a draw - 1. Kd1! Rh2 2. Ke1 Rxg2 3. Kf1 Rh2 4. Kg1 Rh6 5. f3! Re6 6. Kf1 Kf7 7. Kf2, white King has enough squares and mobility to prevent Rook invasion.

Recommended reading:
Silman’s Complete Endgame Course - From Beginner To Master

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Importance of Rook activity in the endgame

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